Urban Rules is a scoring format developed by Urban Axes for use in select events at our upcoming major tournaments. Urban Rules are designed to accommodate both Premier and Standard axe throwers. They provide us another way to bring throwers of all ability levels together at our tournaments while remaining challenging, strategic, and fun!
Urban Rules
Urban Rules
1.Urban Rules is an additional ruleset that follows all current IATF rules and regulationsother than the changes and clarifications specified in this document.
2.Tournament rounds and matches retain their currentplayoff format, i.e. 5 throwrounds, best 3 out 5 matches, and best 5 out of 7 for finals matches.
3.Competitors must select 1 hatchet and 1 Big Axe to throw for the duration of a match.
a.Throwers may not throw one hatchet at the bullseye and another hatchet at the Clutch. The same applies to Big Axe throws. Throwers should select one hatchetand one Big Axe that suits their throw and will give them thebest opportunity to score Premier bullseyes and Clutches.
b.If an axe is damaged during a match, the thrower may choose a replacement.
c.An axe is considered “damaged” when the handle or blade has cracked orbroken and is determined by a referee to be either:
1) unsafe for the thrower touse,
2) further use would jeopardize the thrower’s ability to preserve the axe.
d.A damaged axe replacement may occur at any time during the match.
e.The replacement axe will then be thrown for the remainder of the match.
4.Players must score a Premier bullseye before “unlocking” Clutch during a Big Axetiebreaker.
a.A previous “majority bull”now scores a 4 or 3, so these throws will not be considered a bullseye for the purpose of unlocking the Clutch.
b.Once each player has scored a Premier bullseye, Clutch may be called by one or both players, and both touch Clutch and Premier Clutch scoring values are then available.
c.Players are allowed 3 missed attempts in a row at Big Axe Clutch before theymust “bull-in” again. Each time the clutch is hit by both players, this count resets.
5.The scoring portion of a blade is measured at the surface of the target as normal.
Scoring
1. A Premier bullseye, as defined by the IATF, scores 5 pts.
1.1. The blade may cross the inner edge of the black painted line but not the outer edge. The axe may stick fully within the paint of the blackline.


2. A blade that crosses the inner & outer edges of the black painted line scores 4 pts.
2.1. The majority of the blade is not considered in this ruling. If both edges of the black line are crossed, the axe scores 4 pts.


3. A blade that lies fully within the 3-point scoring ring scores 3 pts.
3.1. A blade that crosses from the 3-point ring in to the outer edge of the black line but does not cross the inner edge of the black line scores 3 pts.
3.2. The blade may cross the inner edge of the red painted line but not the outer edge. The axe may stick fully within the paint of the red line.


4. A blade that crosses the inner and outer edges of the red painted line scores 2 pts.
4.1. The majority of the blade is not considered in this ruling. If both edges of the red line are crossed, the axe scores 2pts.


5. A blade that lies fully within the 1-point scoring ring scores 1pt.
5.1. A blade that crosses from the 1-point ring into the outer edge of the red line but does not cross the inner edge of the red line scores 1pt.
5.2. The blade may cross the inner edge of the blue painted line but not the outer edge. The axe may stick fully within the paint of the blue line.


6. A blade that crosses inner and outer edges of the blue painted line scores 0 pts.
6.1. The majority of the blade is not considered in this ruling. If both edges of the blue line are crossed, the axe scores 0 pts.


7. A touch Clutch scores 6 pts.


8. A Premier Clutch scores 7 pts
8.1. An axe that sticks fully inside the white painted Premier box, with no blade breaking any edge of the box, also scores as a Premier Clutch.


How will Urban Rules affect Big Axe tie breakers?
A player could now choose to attempt a Clutch even if their opponent opts to throw bullseye.
If both players call Clutch, a player that touches Clutch will win the round over a player that misses the Clutch entirely.
If one player touches the Clutch and the other hits a Premier Clutch, the second player is rewarded for the accomplishment by winning the round.
More granularity in scoring options also creates the potential for more big axe tie breakers in alternate tournament formats such as Swiss style tournaments.
Contact
Questions? Reach out anytime!
EMAIL hello@urbanaxesbaltimore.com
PHONE (240) 389-2937
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Urban Axes is a founding member of the International Axe Throwing Federation
