Jones Cup

The thrower with the lower 12-month IATF average always throws Singles round 1.
Proportional IATF averages will be assigned for non-IATF throwers, and we will publish the list of throwers and averages to avoid any confusion.
Each match between two mixed-gender teams consists of three rounds:
• Singles round 1 (best of 5 throws)
• Singles round 2 (best of 5 throws)
• One mixed doubles round (best of 5 throws)
Jones Cup is a mixed team competition using IATF Premier Rules scoring. There are two stages to Jones Cup: Round Robin and Single Elimination Tournament.
The thrower with the lower 12-month IATF average always throws Singles round 1.
Proportional IATF averages will be assigned for non-IATF throwers, and we will publish the list of throwers and averages to avoid any confusion.
In the mixed doubles round, one or both teammates may call Clutch on the fifth throw.
The player or team leading going into the 5th throw, throws first. Clutches are live on the 5th
throw of each round and may be called by one or both throwers. If there is a tie, IATF League
rules apply regarding calling Clutch, bullseyes, or electing to wait for their opponent to throw
before making a call.
• Teammate “A” calls and throws for Clutch and teammate “B” throws a point value
within the standard target, or teammate “A” and “B” both call and throw for Clutch.
If one of the two axes thrown sticks into the handle of the other, known as a ‘Robin Hood’, the
thrower is rewarded the points scored by the axe it is stuck into the target:
The competing teams are randomly separated into Round Robin Groups of four and face-off against each of the other three teams in their group in a round-robin format – each team plays 3 matches in their Round Robin Group. The top two teams in each group progress from the Round Robin stage of the event to the Single Elimination Tournament stage. All Round Robin matches are played for each Group in succession on the same lane – teams should not go anywhere until all three matches have been played!

Starting lane is determined by Rock, Paper, Scissors, with teams alternating sides between rounds once the lane has been picked by the winner.

Teams receive 3 practice throws before their first match and 1 practice throw before each subsequent match.

Round Robin Format

Round Robin Scoring

1. The highest cumulative axe score during Round Robin
2. The highest number of clutches during Round Robin
3. Head-to-head performance
4. Doubles Big Axe
In the Single Elimination Tournament phase, teams compete head-to-head following the same
match format and Jones Points as the Round Robin phase, with ties being allowed per round.
Teams can be tied on Jones Cup Points after all three rounds in the following scenarios:

Single Elimination Tournament Format

In the Round Robin phase, teams score Jones Points based on number of rounds won. Winning a singles round is worth 2 Jones Points, tying a singles round is worth 1 Jones Point. Winning the mixed doubles round is worth 4 Jones Points, tying the doubles round is worth 2 Jones Points. In the event two teams tie on the same amount of Jones Points at the end of the Round Robin phase, the following factors (in order) will be used to separate the teams:
Teams will be seeded for the Single Elimination Tournament based off the following factors (in
order):
1. The highest Jones Points from Round Robin
2. The highest cumulative axe score during Round Robin
3. The highest number of clutches during Round Robin
4. Rock, Paper, Scissors
1) one singles win, one singles loss, and one doubles tie
2) two singles wins + one doubles loss (or vice versa)
3) three tied rounds. In these instances, Doubles Big Axe is the tie breaker.
  • All axes that stick in the target are awarded points accordingly:
In a Doubles big-axe tiebreaker, both throwers must throw their big-axe at the same time at the same target for each throw:
  • Teams receive one Big Axe practice throw on their first tiebreaker of the tournament and no practice throws in subsequent Big Axe tiebreakers.
  1. Team A scores a combined score of 8 on their first throw
  1. One axe lands in the 3 and one axe lands in the 5, giving them a combined score of 8 for that throw.
  • Points are live on every throw.
  1. Team “A” throws their first throw at the same time.
  1. Team B scores a combined score of 6 on their first throw
  • Team A wins that match
  1. Team A & Team B both score 6 on their first throw. The match is still tied and both teams throw again
  • Each team member must “bull in” before Clutch can be called.
  1. Player 1 hits a bull & Player 2 hits a 3.
  1. Player 1 is then eligible to call “Clutch” on throw 2
  1. After “bulling in,” Player 1 may call Clutch even if Player 2 has not bulled in.& Team B both score 6 on their first throw. The match is still tied and both teams throw again
  • Once Player 2 hits a bullseye, Clutch is then available to both throwers
  • If one of the two axes thrown sticks into the handle of the other, known as a ‘Robin Hood’, the thrower is awarded the points scored by the axe it is stuck into:
If a round goes “out of reach” in the Single Elimination Tournament, the round is over
Contact

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PHONE (240) 389-2937

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